AI Insights · Timothy · July 2024
Q2 2024 Performance of Top iOS Boxing Games in the US
Explore the Q2 2024 performance trends of the leading iOS boxing games in the US. Sensor Tower provides a detailed look at downloads, revenue, and user activity.
The second quarter of 2024 has been an interesting period for boxing games on the iOS platform. Here's how the top contenders fared according to data from Sensor Tower.
MMA Manager 2: Ultimate Fight saw its revenue peaking at $159K in mid-April before tapering down to $27K by the end of June. Downloads spiked to 2.4M in the same week, later stabilizing around the 10K mark. Weekly active users reached a high of 1.9M but ended the quarter at 317K.
Boxing Star experienced a revenue high of $122K in late May, with overall revenue showing an upward trend throughout the quarter. Downloads remained fairly consistent, averaging around 40K per week, and weekly active users saw a peak of 219K in mid-April, closing the quarter at 142K.
Real Boxing 2 generated a steady revenue, hovering around the $50K-$70K range, with a notable increase to $132K in early May. Downloads started strong at 329K but saw a downward trend, finishing at 34K. Weekly active users declined from 480K to 83K over the quarter.
WWE Mayhem had a more variable revenue pattern, with a significant peak of $121K in early May. Downloads were modest, with a quarter-high of 51K in late May. Active users showed a slight decrease from 156K to 74K by the end of June.
Lastly, EA SPORTS™ UFC® 2 started the quarter with a revenue of $95K, experiencing fluctuations and ending on a quieter note at $20K. The game saw its downloads peak at 370K in mid-April, and weekly active users had a high of 3.5M, eventually settling at 2.9M.
For more insights and detailed data, Sensor Tower's platform offers a comprehensive analysis of app performance across various metrics.